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Category: OOPS

Master the Builder Design Pattern: Ultimate Guide for Efficient Design

Master the Builder Design Pattern: Ultimate Guide for Efficient Design

The builder design pattern is a creational pattern that facilitates the step-by-step construction of complex objects. It separates the object’s construction process from its representation. Here is the step by step guide to implement the builder design pattern. Step-by-Step Guide Example in ASP.NET Core Context Let’s create an example where we use the builder design pattern to construct a complex User object in an ASP.NET Core application. 1. Define the Product 2. Create the Builder Interface 3. Implement Concrete Builder…

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How to Implement the Null Object Design Pattern in .NET Core

How to Implement the Null Object Design Pattern in .NET Core

The Null Object Design Pattern is a behavioral design pattern that provides a default object as a surrogate for the absence of a value or object, avoiding the need to check for null values. In the context of .NET Core, this pattern can be especially useful for avoiding null reference exceptions and simplifying code. Implementation Steps 1. Define an Interface or Abstract Class Start by defining an interface or abstract class that the real object and the null object will…

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Master SOLID Principles & write better Code

Master SOLID Principles & write better Code

SOLID Principles in C#: Building Robust and Maintainable Code The SOLID principles are a set of five design principles in object-oriented programming intended to make software designs more understandable, flexible, and maintainable. They were introduced by Robert C. Martin, also known as Uncle Bob. Each principle addresses a particular aspect of software design, contributing to creating robust and scalable software systems. By adhering to these principles, you can create applications that are easier to understand, test, and modify in the…

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Abstract vs. Interface? Know the When & Why

Abstract vs. Interface? Know the When & Why

Abstract classes and interfaces are both fundamental concepts in object-oriented programming that promote code reusability and flexibility. However, they serve distinct purposes: Abstract Classes: Purpose: Key Features: Example: Interfaces: Purpose: Key Features: Example: Key Differences Summary: Feature Abstract Class Interface Purpose Blueprint for inheritance Contract for behavior Methods Abstract and concrete Abstract only Inheritance Single inheritance Multiple inheritance Constructors Can have constructors No constructors Fields/Properties Can have fields and properties No fields or properties When to Use Which: Abstract Classes:…

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