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Master SOLID Principles & write better Code

Master SOLID Principles & write better Code

SOLID Principles in C#: Building Robust and Maintainable Code The SOLID principles are a set of five design principles in object-oriented programming intended to make software designs more understandable, flexible, and maintainable. They were introduced by Robert C. Martin, also known as Uncle Bob. Each principle addresses a particular aspect of software design, contributing to creating robust and scalable software systems. By adhering to these principles, you can create applications that are easier to understand, test, and modify in the…

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Abstract vs. Interface? Know the When & Why

Abstract vs. Interface? Know the When & Why

Abstract classes and interfaces are both fundamental concepts in object-oriented programming that promote code reusability and flexibility. However, they serve distinct purposes: Abstract Classes: Purpose: Key Features: Example: Interfaces: Purpose: Key Features: Example: Key Differences Summary: Feature Abstract Class Interface Purpose Blueprint for inheritance Contract for behavior Methods Abstract and concrete Abstract only Inheritance Single inheritance Multiple inheritance Constructors Can have constructors No constructors Fields/Properties Can have fields and properties No fields or properties When to Use Which: Abstract Classes:…

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