I am experiencing points with audio playback in my React video participant part particularly on iOS cell units (iPhone/iPad). Even after implementing a number of advisable options, together with Apple’s personal pointers, the audio nonetheless is not working correctly on iOS Safari. It really works utterly positive on Android. On iOS, I ensured the video does not autoplay (it requires consumer interplay). Listed here are all the small print:
Setting
- iOS Safari (newest model)
- React 18
- TypeScript
- Video information: MP4 with AAC audio codec
Present Implementation
const VideoPlayer: React.FC = ({
src,
autoplay = true,
}) => {
const videoRef = useRef(null);
const isIOSDevice = isIOS(); // Customized iOS detection
const [touchStartY, setTouchStartY] = useState(null);
const [touchStartTime, setTouchStartTime] = useState(null);
// Deal with contact begin occasion for gesture detection
const handleTouchStart = (e: React.TouchEvent) => {
setTouchStartY(e.touches[0].clientY);
setTouchStartTime(Date.now());
};
// Deal with contact finish occasion with gesture validation
const handleTouchEnd = (e: React.TouchEvent) => {
if (touchStartY === null || touchStartTime === null) return;
const touchEndY = e.changedTouches[0].clientY;
const touchEndTime = Date.now();
// Validate if it is a respectable faucet (not a scroll)
const verticalDistance = Math.abs(touchEndY - touchStartY);
const touchDuration = touchEndTime - touchStartTime;
// Solely set off for fast faucets (< 200ms) with minimal vertical motion
if (touchDuration < 200 && verticalDistance < 10) {
handleVideoInteraction(e);
}
setTouchStartY(null);
setTouchStartTime(null);
};
// Simplified video interplay handler following Apple's pointers
const handleVideoInteraction = (e: React.MouseEvent | React.TouchEvent) => {
console.log('Video interplay detected:', {
sort: e.sort,
timestamp: new Date().toISOString()
});
// Guarantee keyboard is dismissed (iOS requirement)
if (doc.activeElement instanceof HTMLElement) {
doc.activeElement.blur();
}
e.stopPropagation();
const video = videoRef.present;
if (!video || !video.paused) return;
// Try playback in response to consumer gesture
video.play().catch(err => console.error('Error enjoying video:', err));
};
// Impact to deal with video supply and preliminary state
useEffect(() => {
console.log('VideoPlayer props:', { src, loadingState });
setError(null);
setLoadingState('preliminary');
setShowPlayButton(false); // By no means present customized play button on iOS
if (videoRef.present) {
// Set crossOrigin attribute for CORS
videoRef.present.crossOrigin = "nameless";
if (autoplay && !hasPlayed && !isIOSDevice) {
// Solely autoplay on non-iOS units
dismissKeyboard();
setHasPlayed(true);
}
}
}, [src, autoplay, hasPlayed, isIOSDevice]);
return (
);
};
- Apple’s Pointers Implementation
- Eliminated customized play controls on iOS
- Utilizing native video controls for consumer interplay
- Guaranteeing audio playback is triggered by consumer gesture
- Following Apple’s audio session pointers
- Correctly dealing with the
canplaythrough
occasion
Present Habits
- Video performs however with out sound on iOS cell
- Mute/unmute button in native video controls does not work
- Audio works positive on desktop browsers and Android units
- Movies are confirmed to have AAC audio codec
- No console errors associated to audio playback
- Person interplay does not set off audio as anticipated
Questions
- Are there any extra iOS-specific necessities I am lacking?
- May this be associated to iOS audio session dealing with?
- Are there recognized points with React’s dealing with of video parts on iOS?
- Ought to I be implementing extra audio context initialization?
Any insights or strategies could be tremendously appreciated!