reactjs – iOS Cell Video Audio Playback Points in React

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reactjs – iOS Cell Video Audio Playback Points in React


I am experiencing points with audio playback in my React video participant part particularly on iOS cell units (iPhone/iPad). Even after implementing a number of advisable options, together with Apple’s personal pointers, the audio nonetheless is not working correctly on iOS Safari. It really works utterly positive on Android. On iOS, I ensured the video does not autoplay (it requires consumer interplay). Listed here are all the small print:

Setting

  • iOS Safari (newest model)
  • React 18
  • TypeScript
  • Video information: MP4 with AAC audio codec

Present Implementation

const VideoPlayer: React.FC = ({
  src,
  autoplay = true,
}) => {
  const videoRef = useRef(null);
  const isIOSDevice = isIOS(); // Customized iOS detection
  const [touchStartY, setTouchStartY] = useState(null);
  const [touchStartTime, setTouchStartTime] = useState(null);

  // Deal with contact begin occasion for gesture detection
  const handleTouchStart = (e: React.TouchEvent) => {
    setTouchStartY(e.touches[0].clientY);
    setTouchStartTime(Date.now());
  };

  // Deal with contact finish occasion with gesture validation
  const handleTouchEnd = (e: React.TouchEvent) => {
    if (touchStartY === null || touchStartTime === null) return;
    
    const touchEndY = e.changedTouches[0].clientY;
    const touchEndTime = Date.now();
    
    // Validate if it is a respectable faucet (not a scroll)
    const verticalDistance = Math.abs(touchEndY - touchStartY);
    const touchDuration = touchEndTime - touchStartTime;
    
    // Solely set off for fast faucets (< 200ms) with minimal vertical motion
    if (touchDuration < 200 && verticalDistance < 10) {
      handleVideoInteraction(e);
    }
    
    setTouchStartY(null);
    setTouchStartTime(null);
  };

  // Simplified video interplay handler following Apple's pointers
  const handleVideoInteraction = (e: React.MouseEvent | React.TouchEvent) => {
    console.log('Video interplay detected:', {
      sort: e.sort,
      timestamp: new Date().toISOString()
    });

    // Guarantee keyboard is dismissed (iOS requirement)
    if (doc.activeElement instanceof HTMLElement) {
      doc.activeElement.blur();
    }
    
    e.stopPropagation();
    
    const video = videoRef.present;
    if (!video || !video.paused) return;
    
    // Try playback in response to consumer gesture
    video.play().catch(err => console.error('Error enjoying video:', err));
  };

  // Impact to deal with video supply and preliminary state
  useEffect(() => {
    console.log('VideoPlayer props:', { src, loadingState });
    
    setError(null);
    setLoadingState('preliminary');
    setShowPlayButton(false); // By no means present customized play button on iOS
    
    if (videoRef.present) {
      // Set crossOrigin attribute for CORS
      videoRef.present.crossOrigin = "nameless";
      
      if (autoplay && !hasPlayed && !isIOSDevice) {
        // Solely autoplay on non-iOS units
        dismissKeyboard();
        setHasPlayed(true);
      }
    }
  }, [src, autoplay, hasPlayed, isIOSDevice]);

  return (
    
      
    
  );
};
  1. Apple’s Pointers Implementation
    • Eliminated customized play controls on iOS
    • Utilizing native video controls for consumer interplay
    • Guaranteeing audio playback is triggered by consumer gesture
    • Following Apple’s audio session pointers
    • Correctly dealing with the canplaythrough occasion

Present Habits

  • Video performs however with out sound on iOS cell
  • Mute/unmute button in native video controls does not work
  • Audio works positive on desktop browsers and Android units
  • Movies are confirmed to have AAC audio codec
  • No console errors associated to audio playback
  • Person interplay does not set off audio as anticipated

Questions

  1. Are there any extra iOS-specific necessities I am lacking?
  2. May this be associated to iOS audio session dealing with?
  3. Are there recognized points with React’s dealing with of video parts on iOS?
  4. Ought to I be implementing extra audio context initialization?

Any insights or strategies could be tremendously appreciated!

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