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Media3 1.6.0 — what’s new?



Media3 1.6.0 — what’s new?

Posted by Andrew Lewis – Software program Engineer

This text is cross-published on Medium

This launch features a host of bug fixes, efficiency enhancements and new options. Learn on to seek out out extra, and as at all times please try the full launch notes for a complete overview of modifications on this launch.


Playback, MediaSession and UI

ExoPlayer now helps HLS interstitials for advert insertion in HLS streams. To play these advertisements utilizing ExoPlayer’s built-in playlist help, go an HlsInterstitialsAdsLoader.AdsMediaSourceFactory because the media supply manufacturing facility when creating the participant. For extra info see the official documentation.

This launch additionally consists of experimental help for ‘pre-warming’ decoders. With out pre-warming, transitions from one playlist merchandise to the subsequent is probably not seamless in some instances, for instance, we may have to modify codecs, or decode some video frames to succeed in the beginning place of the brand new media merchandise. With pre-warming enabled, a secondary video renderer can begin decoding the brand new media merchandise earlier, giving near-seamless transitions. You possibly can do this characteristic out by enabling it on the DefaultRenderersFactory. We’re actively engaged on additional enhancements to the way in which we work together with decoders, together with including a ‘quick looking for mode’ so keep tuned for updates on this space.

Media3 1.6.0 introduces a brand new media3-ui-compose module that comprises performance for constructing Compose UIs for playback. You’ll find a reference implementation within the Media3 Compose demo and study extra in Getting began with Compose-based UI. At this level we’re offering a primary set of foundational state lessons that hyperlink to the Participant, along with some primary composable constructing blocks. You need to use these to construct your personal custom-made UI widgets. We plan to publish default Materials-themed composables in a later launch.

Another enhancements on this launch embody: transferring system calls off the appliance’s principal thread to the background (which ought to cut back ANRs), a brand new decoder module wrapping libmpegh (for bundling object-based audio decoding in your app), and a repair for the Solid extension for apps focusing on API 34+. There are additionally fixes throughout MPEG-TS and WebVTT extraction, DRM, downloading/caching, MediaSession and extra.

Media extraction and body retrieval

The brand new MediaExtractorCompat is a drop-in alternative for the framework MediaExtractor however carried out utilizing Media3’s extractors. In case you’re utilizing the Android framework MediaExtractor, take into account migrating to get constant conduct throughout gadgets and cut back crashes.

We have additionally added experimental help for retrieving video frames in a brand new class ExperimentalFrameExtractor, which may act as a alternative for the MediaMetadataRetriever getFrameAtTime strategies. There are just a few advantages over the framework implementation: HDR enter is supported (by default tonemapping right down to SDR, however with the choice to provide HLG bitmaps from Android 14 onwards), Media3 results may be utilized (together with Presentation to scale the output to a desired dimension) and it runs sooner on some gadgets resulting from transferring coloration area conversion to the GPU. Here is an instance of utilizing the brand new API:

val bitmap =
    withContext(Dispatchers.IO) {
        val configuration =
            ExperimentalFrameExtractor.Configuration
                .Builder()
                .setExtractHdrFrames(true)
                .construct()
        val frameExtractor =
            ExperimentalFrameExtractor(
                context,
                configuration,
            )

        frameExtractor.setMediaItem(mediaItem, /*results*/ listOf())

        val body = frameExtractor.getFrame(timestamps).await()
        frameExtractor.launch()
        body.bitmap
    }

Modifying, transcoding and export

Media3 1.6.0 consists of efficiency, stability and practical enhancements in Transformer. Highlights embody: help for transcoding/transmuxing Dolby Imaginative and prescient streams on gadgets that help this format and a brand new MediaProjectionAssetLoader for recording from the display, which you’ll be able to check out within the Transformer demo app.

Take a look at Frequent media processing operations with Jetpack Media3 Transformer for some code snippets exhibiting easy methods to course of media with Transformer, and tricks to cut back latency.

This launch additionally features a new Kotlin-based demo app showcasing Media3’s video results framework. You possibly can choose from a wide range of video results and preview them by way of ExoPlayer.setVideoEffects.

Media3 video effect animation

Animation exhibiting distinction adjustment and a confetti impact within the new demo app

Get began sith Media3 1.6.0

Please get in contact by way of the Media3 situation Tracker should you run into any bugs, or in case you have questions or characteristic requests. We sit up for listening to from you!

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