I am a whole newbie with XCode and app improvement for iOS (as in, I actually solely had to consider this drawback beginning this month), so this has stumped me enormously. I’ve this augmented actuality app developed in Unity, utilizing Home windows. It has compiled for Android no drawback; in reality, the app has been within the App Retailer for a couple of months now. I am now making an attempt to compile that very same venture for iOS. To that impact, I’ve adopted these steps, after following fundamental tutorials:
- Used Unity’s compiler to generate the XCode bundle;
- Zipped all the bundle and despatched it to a MacBook Professional through which XCode is operating;
- Opened Unity-iPhone.xcodeproj on XCode, went by means of a fundamental setup, and proceeded to
Product -> Archive
.
Nonetheless, within the UnityFramework construct section (or so I perceive), I get this error:
clang++: error: no such file or listing: '/Customers/[User]/Downloads/Unity-iPhone/DerivedData/Unity-iPhone/Construct/Intermediates.noIndex/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Launch-iphoneos/il2cpp.a
Command Ld failed with a nonzero exit code
The file certainly does not exist, however I do not know the place within the constructing course of it is generated, if I’ve the constructing phases incorrect or if there’s one thing I ought to be doing in Unity previous to making an attempt to run this. I’ve appeared for those who could have had related troubles, however the one factor I managed to seek out was somebody with the identical situation that flagged it as Solved after discovering it out for themselves with out providing the answer. I’d be extraordinarily grateful for any assist, and may present different data/screenshots if wanted.
TL;DR: I’ve tried to export an Unity venture inbuilt Home windows to a MacBook so to Archive it by means of XCode. The result’s a construct failure due to a file that does not exist that, I assume, ought to’ve been generated throughout construct.