Because the title suggests, unable to get the scene preview for a recreation utilizing Xcode with SwiftUI to show any textual content on the display in any respect. I’ve tried just a few guides on-line and even put my code right into a code instrument with some recommendations however to no avail. The background is loading appropriately however I’ve but to see any type of textual content showing anyplace on the display.
GameScene code
import SpriteKit
import GameplayKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
// Set the pastel blue background coloration
self.backgroundColor = SKColor(purple: 0.74, inexperienced: 0.85, blue: 0.91, alpha: 1.0)
// Add an overlay node to carry UI parts just like the title textual content
let overlayNode = SKNode()
overlayNode.place = CGPoint(x: self.body.midX, y: self.body.midY)
addChild(overlayNode)
// Add the title textual content: "Veg Shootout"
let titleLabel = SKLabelNode(fontNamed: "Chalkduster")
titleLabel.textual content = "Veg Shootout"
titleLabel.fontSize = self.dimension.width * 0.07 // Dynamic font dimension, 7% of display width
titleLabel.fontColor = SKColor(purple: 0.10, inexperienced: 0.50, blue: 0.20, alpha: 1.0) // Darkish inexperienced coloration
titleLabel.place = CGPoint(x: 0, y: self.dimension.peak * 0.35) // Prime-middle alignment
titleLabel.horizontalAlignmentMode = .middle
titleLabel.verticalAlignmentMode = .middle
overlayNode.addChild(titleLabel)
// Debug: Print particulars concerning the title
print("Scene dimension: (self.dimension)")
print("Title place: (titleLabel.place)")
}
}
Sport View controller
import UIKit
import SpriteKit
import GameplayKit
class GameViewController: UIViewController {
override func viewDidLoad() {
tremendous.viewDidLoad()
if let skView = self.view as? SKView {
let scene = GameScene(dimension: skView.bounds.dimension)
scene.scaleMode = .resizeFill // Ensures the scene suits the display
skView.presentScene(scene)
skView.ignoresSiblingOrder = true
skView.showsFPS = false
skView.showsNodeCount = false
}
}
override var shouldAutorotate: Bool {
return false // Locking rotation for landscape-only
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .panorama // Panorama-only orientation
}
override var prefersStatusBarHidden: Bool {
return true
}
}
Sport Scene Preview
import SwiftUI
import SpriteKit
struct GameSceneView: UIViewRepresentable {
func makeUIView(context: Context) -> SKView {
let skView = SKView()
// Load the GameScene
let scene = GameScene(dimension: CGSize(width: 896, peak: 414)) // Panorama dimension
scene.scaleMode = .resizeFill
skView.presentScene(scene)
return skView
}
func updateUIView(_ uiView: SKView, context: Context) {
// No updates required
}
}
struct GameScenePreview: PreviewProvider {
static var previews: some View {
GameSceneView()
.body(width: 896, peak: 414) // Panorama dimension
.edgesIgnoringSafeArea(.all)
}
}