Earlier than the voice is handed to WebRTC, it must be processed via an MLModel, and the output from the mannequin ought to then go to WebRTC. How can I obtain this?
Downside Assertion:
I need to course of audio utilizing a Core ML mannequin (just like noise cancellation) earlier than passing it to WebRTC for audio and video streaming. I am utilizing WebRTC-iOS from GitHub and have written the next code to course of the audio via a Core ML mannequin and ship it to WebRTC.
Nevertheless, I am unsure if my implementation is right, notably concerning learn how to combine the Core ML mannequin with WebRTC audio processing.
My Setup:
WebRTC is used to deal with the audio and video streams.
Core ML is used for real-time voice processing (e.g., noise cancellation).
The audio is captured by way of the AVAudioEngine, processed by the Core ML mannequin, after which handed to WebRTC.
personal func createAudioTrack() -> RTCAudioTrack {
let audioConstraints = RTCMediaConstraints(mandatoryConstraints: nil, optionalConstraints: nil)
let audioSource = WebRTCClient.manufacturing facility.audioSource(with: audioConstraints)
let audioTrack = WebRTCClient.manufacturing facility.audioTrack(with: audioSource, trackId: "audio0")
// Begin processing the audio
let audioProcessor = AudioProcessor()
audioProcessor.startProcessing()
return audioTrack
}
class AudioProcessor {
personal let voiceModel: denoiser_prototype1
personal var engine: AVAudioEngine!
personal var inputNode: AVAudioInputNode!
personal var mixerNode: AVAudioMixerNode!
init() {
guard let mannequin = strive? denoiser_prototype1(configuration: MLModelConfiguration()) else {
fatalError("Could not load mannequin")
}
self.voiceModel = mannequin
// Arrange the audio engine
self.engine = AVAudioEngine()
self.inputNode = self.engine.inputNode
self.mixerNode = AVAudioMixerNode()
self.engine.connect(self.mixerNode)
self.engine.join(self.inputNode, to: self.mixerNode, format: self.inputNode.inputFormat(forBus: 0))
}
func startProcessing() {
// Set up a faucet on the enter node to course of the audio
let format = self.inputNode.inputFormat(forBus: 0)
self.inputNode.installTap(onBus: 0, bufferSize: 1024, format: format) { buffer, time in
// Course of the audio buffer utilizing Core ML
if let processedBuffer = self.processAudioBuffer(buffer) {
// Ship the processed audio again to WebRTC
self.sendProcessedAudioToWebRTC(processedBuffer)
}
}
do {
strive self.engine.begin()
} catch {
fatalError("Couldn't begin audio engine: (error)")
}
}
personal func processAudioBuffer(_ audioBuffer: AVAudioPCMBuffer) -> AVAudioPCMBuffer? {
// Convert the audio buffer to the mannequin's enter format (if wanted)
// Run the Core ML mannequin for processing
// Return the processed buffer (placeholder logic beneath)
return audioBuffer // Placeholder: Apply precise transformation by way of Core ML
}
personal func sendProcessedAudioToWebRTC(_ buffer: AVAudioPCMBuffer) {
// Logic to ship the processed buffer to WebRTC
// Make sure that this buffer will get routed to WebRTC's RTCAudioTrack
}
}
Questions:
How do I accurately course of the audio buffer utilizing Core ML and move it again to WebRTC?
Is there a greater technique to combine Core ML with WebRTC for real-time audio processing, notably when it comes to efficiency?
How can I be sure that the processed audio buffer is appropriate with WebRTC’s audio stream?
Any steerage on enhancing this implementation can be significantly appreciated!