In Xcode model 16.2 (16C5032a) I created:
One [ScenekitApp] [File/New/Project/iOS/Game/Game Technology: SceneKit].
Three customized Frameworks [File/New/Project/iOS/Framework] [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework].
Within the 4 tasks the [Minimum Deployments=iOS 15.0], [Swift version=6.0] and [BUILD_LIBRARY_FOR_DISTRIBUTION=Yes].
I instantly put in the [Zip.framework] in [ASCSource.framework] with out [pod init/pod install] and within the [General tab] [Frameworks, Libraries and Embeded Content] [Zip.framework Embed&Sign].
I put in the three frameworks [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework] in [ScenekitApp] and all the pieces works completely in Xcode model 16.2(16C5032a).
I up to date Xcode model 16.2(16C5032a) to Xcode model 16.3(16E140) and a few errors within the SDKs have been indicated.
[Failed to build module ‘ASCSource’; this SDK is not supported by the compiler (the SDK is built with ‘Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)’, while this compiler is ‘Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)’). Please select a toolchain which matches the SDK].
[Failed to build module ‘Zip’; this SDK is not supported by the compiler (the SDK is built with ‘Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)’, while this compiler is ‘Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)’). Please select a toolchain which matches the SDK].
If I recompile all frameworks in Xcode model 16.3 (16E140) it would work, however I do not assume it will likely be answer.
I discovered some discussions in hyperlinks like the next with out success.
https://github.com/firebase/firebase-ios-sdk/points/13727
Any assistance is welcome.
Thanks everybody!!!