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Friday, January 10, 2025

Faucet to focus: Mastering CameraX Transformations in Jetpack Compose | by Jolanda Verhoef | Android Builders | Jan, 2025


Welcome again! In the primary put up of this sequence, we constructed a fundamental digital camera preview utilizing the brand new camera-compose artifact. We lined permission dealing with and fundamental integration, and now it’s time to get extra interactive!

  • 🧱 Half 1: Constructing a fundamental digital camera preview utilizing the brand new camera-compose artifact. We’ll cowl permission dealing with and fundamental integration.
  • 👆 Half 2 (this put up): Utilizing the Compose gesture system, graphics, and coroutines to implement a visible tap-to-focus.
  • 🔎 Half 3: Exploring the way to overlay Compose UI parts on high of your digital camera preview for a richer consumer expertise.
  • 📂 Half 4: Utilizing adaptive APIs and the Compose animation framework to easily animate to and from tabletop mode on foldable telephones.

On this put up, we’ll dive into implementing the tap-to-focus characteristic. This entails understanding the way to translate Compose contact occasions to digital camera sensor coordinates, and including a visible indicator to point out the consumer the place the digital camera is focusing.

There’s an open characteristic request for the next stage composable that may comprise extra out-of-the-box performance (like tap-to-focus and zooming). Please upvote the characteristic in case you want this!

First, let’s modify the CameraPreviewViewModel to deal with tap-to-focus logic. We have to adapt our present code in two methods:

  • We maintain on to a SurfaceOrientedMeteringPointFactory, that is ready to translate the faucet coordinates coming from the UI right into a MeteringPoint.
  • We maintain on to a CameraControl, that can be utilized to work together with the digital camera. As soon as we have now the right MeteringPoint, we go it to that digital camera management for use because the reference level for auto-focusing.
class CameraPreviewViewModel : ViewModel() {
..
personal var surfaceMeteringPointFactory: SurfaceOrientedMeteringPointFactory? = null
personal var cameraControl: CameraControl? = null

personal val cameraPreviewUseCase = Preview.Builder().construct().apply {
setSurfaceProvider { newSurfaceRequest ->
_surfaceRequest.replace { newSurfaceRequest }
surfaceMeteringPointFactory = SurfaceOrientedMeteringPointFactory(
newSurfaceRequest.decision.width.toFloat(),
newSurfaceRequest.decision.top.toFloat()
)
}
}

droop enjoyable bindToCamera(appContext: Context, lifecycleOwner: LifecycleOwner) {
val processCameraProvider = ProcessCameraProvider.awaitInstance(appContext)
val digital camera = processCameraProvider.bindToLifecycle(
lifecycleOwner, DEFAULT_BACK_CAMERA, cameraPreviewUseCase
)
cameraControl = digital camera.cameraControl

// Cancellation indicators we're completed with the digital camera
attempt { awaitCancellation() } lastly {
processCameraProvider.unbindAll()
cameraControl = null
}
}

enjoyable tapToFocus(tapCoords: Offset) {
val level = surfaceMeteringPointFactory?.createPoint(tapCoords.x, tapCoords.y)
if (level != null) {
val meteringAction = FocusMeteringAction.Builder(level).construct()
cameraControl?.startFocusAndMetering(meteringAction)
}
}
}

  • We create a SurfaceOrientedMeteringPointFactory when the SurfaceRequest is offered, utilizing the floor’s decision. This manufacturing facility interprets the tapped coordinates on the floor to a spotlight metering level.
  • We assign the cameraControl connected to the Digicam after we bind to the digital camera’s lifecycle. We then reset it to null when the lifecycle ends.
  • The tapToFocus operate takes an Offset representing the faucet location in sensor coordinates, interprets it to a MeteringPoint utilizing the manufacturing facility, after which makes use of the CameraX cameraControl to provoke the main target and metering motion.

Word: We may enhance the interplay between UI and CameraControl considerably by utilizing a extra refined coroutines setup, however that is outdoors the scope of this weblog put up. If you happen to’re enthusiastic about studying extra about such an implementation, try the Jetpack Digicam App pattern, which implements digital camera interactions via the CameraXCameraUseCase.

Now, let’s replace the CameraPreviewContent composable to deal with contact occasions and go these occasions to the view mannequin. To do this, we’ll use the pointerInput modifier and the detectTapGestures extension operate:

@Composable
enjoyable CameraPreviewContent(..) {
..

surfaceRequest?.let { request ->
val coordinateTransformer = bear in mind { MutableCoordinateTransformer() }
CameraXViewfinder(
surfaceRequest = request,
coordinateTransformer = coordinateTransformer,
modifier = modifier.pointerInput(Unit) {
detectTapGestures { tapCoords ->
with(coordinateTransformer) {
viewModel.tapToFocus(tapCoords.rework())
}
}
}
)
}
}

  • We use the pointerInput modifier and detectTapGestures to pay attention for faucet occasions on the CameraXViewfinder.
  • We create a MutableCoordinateTransformer, which is supplied by the camera-compose library, to remodel the faucet coordinates from the format’s coordinate system to the sensor’s coordinate system. This transformation is non-trivial! The bodily sensor is usually rotated relative to the display, and extra scaling and cropping is finished to make the picture match the container it’s in. We go the mutable transformer occasion into the CameraXViewfinder. Internally, the viewfinder units the transformation matrix of the transformer. This transformation matrix is able to remodeling native window coordinates into sensor coordinates.
  • Contained in the detectTapGestures block, we use the coordinateTransformer to remodel the faucet coordinates earlier than passing them to the tapToFocus operate of our view mannequin.

As we’re utilizing typical Compose gesture dealing with, we unlock any type of gesture recognition. So if you wish to focus after the consumer triple-taps, or swipes up and down, nothing is holding you again! That is an instance of the ability of the brand new CameraX Compose APIs. They’re constructed from the bottom up, in an open method, so to prolong and construct no matter you want on high of them. Examine this to the outdated CameraController that had tap-to-focus inbuilt — that’s nice if tap-to-focus is what you want, but it surely didn’t provide you with any alternative to customise the conduct.

To offer visible suggestions to the consumer, we’ll add a small white circle that briefly seems on the faucet location. We’ll use Compose animation APIs to fade it out and in:

@Composable
enjoyable CameraPreviewContent(
viewModel: CameraPreviewViewModel,
modifier: Modifier = Modifier,
lifecycleOwner: LifecycleOwner = LocalLifecycleOwner.present
) {
val surfaceRequest by viewModel.surfaceRequest.collectAsStateWithLifecycle()
val context = LocalContext.present
LaunchedEffect(lifecycleOwner) {
viewModel.bindToCamera(context.applicationContext, lifecycleOwner)
}

var autofocusRequest by bear in mind { mutableStateOf(UUID.randomUUID() to Offset.Unspecified) }

val autofocusRequestId = autofocusRequest.first
// Present the autofocus indicator if the offset is specified
val showAutofocusIndicator = autofocusRequest.second.isSpecified
// Cache the preliminary coords for every autofocus request
val autofocusCoords = bear in mind(autofocusRequestId) { autofocusRequest.second }

// Queue hiding the request for every distinctive autofocus faucet
if (showAutofocusIndicator) {
LaunchedEffect(autofocusRequestId) {
delay(1000)
// Clear the offset to complete the request and conceal the indicator
autofocusRequest = autofocusRequestId to Offset.Unspecified
}
}

surfaceRequest?.let { request ->
val coordinateTransformer = bear in mind { MutableCoordinateTransformer() }
CameraXViewfinder(
surfaceRequest = request,
coordinateTransformer = coordinateTransformer,
modifier = modifier.pointerInput(viewModel, coordinateTransformer) {
detectTapGestures { tapCoords ->
with(coordinateTransformer) {
viewModel.tapToFocus(tapCoords.rework())
}
autofocusRequest = UUID.randomUUID() to tapCoords
}
}
)

AnimatedVisibility(
seen = showAutofocusIndicator,
enter = fadeIn(),
exit = fadeOut(),
modifier = Modifier
.offset { autofocusCoords.takeOrElse { Offset.Zero } .spherical() }
.offset((-24).dp, (-24).dp)
) {
Spacer(Modifier.border(2.dp, Shade.White, CircleShape).measurement(48.dp))
}
}
}

  • We use the mutable state autofocusRequest to handle the visibility state of the main target field and the faucet coordinates.
  • A LaunchedEffect is used to set off the animation. When the autofocusRequest is up to date, we briefly present the autofocus field and conceal it after a delay.
  • We use AnimatedVisibility to point out the main target field with a fade-in and fade-out animation.
  • The main focus field is a straightforward Spacer with a white border in a round form, positioned utilizing offset modifiers.

On this pattern, we selected a easy white circle fading out and in, however the sky is the restrict and you may create any UI utilizing the highly effective Compose elements and animation system. Confetti, anybody? 🎊

Our digital camera preview now responds to the touch occasions! Tapping on the preview triggers a spotlight motion within the digital camera and reveals a visible indicator the place you tapped. You could find the complete code snippet right here and a model utilizing the Konfetti library right here.

Within the subsequent put up, we’ll discover the way to overlay Compose UI parts on high of your digital camera preview for a elaborate highlight impact. Keep tuned!

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