Posted by Donovan McMurray, Mayuri Khinvasara Khabya, Mozart Louis, and Nevin Mital – Developer Relations Engineers

Hiya Android Builders!
We’re the Android Developer Relations Digital camera & Media group, and we’re excited to carry you one thing just a little completely different at this time. Over the previous a number of months, we’ve been exhausting at work writing pattern code and constructing demos that showcase methods to benefit from all the good potential Android affords for constructing pleasant person experiences.
A few of these efforts can be found so that you can discover now, and a few you’ll see later all year long, however for this weblog publish we thought we’d share among the learnings we gathered whereas going by this train.
Seize your favourite Android plush or rubber duck, and browse on to see what we’ve been as much as!
Future-proof your app with Jetpack
Nevin Mital
Certainly one of our focuses for the previous a number of years has been bettering the developer instruments accessible for video enhancing on Android. This led to the creation of the Jetpack Media3 Transformer APIs, which supply options for each single-asset and multi-asset video enhancing preview and export. As we speak, I’d wish to give attention to the Composition demo app, a pattern app that showcases among the multi-asset enhancing experiences that Transformer permits.
I began by including a customized video compositor to display how one can organize enter video sequences into completely different layouts to your remaining composition, comparable to a 2×2 grid or a picture-in-picture overlay. You may customise this by implementing a VideoCompositorSettings and overriding the getOverlaySettings technique. This object can then be set when constructing your Composition with setVideoCompositorSettings.
Right here is an instance for the 2×2 grid structure:
object : VideoCompositorSettings {
...
override enjoyable getOverlaySettings(inputId: Int, presentationTimeUs: Lengthy): OverlaySettings {
return when (inputId) {
0 -> { // First sequence is positioned within the high left
StaticOverlaySettings.Builder()
.setScale(0.5f, 0.5f)
.setOverlayFrameAnchor(0f, 0f) // Center of overlay
.setBackgroundFrameAnchor(-0.5f, 0.5f) // High-left part of background
.construct()
}
1 -> { // Second sequence is positioned within the high proper
StaticOverlaySettings.Builder()
.setScale(0.5f, 0.5f)
.setOverlayFrameAnchor(0f, 0f) // Center of overlay
.setBackgroundFrameAnchor(0.5f, 0.5f) // High-right part of background
.construct()
}
2 -> { // Third sequence is positioned within the backside left
StaticOverlaySettings.Builder()
.setScale(0.5f, 0.5f)
.setOverlayFrameAnchor(0f, 0f) // Center of overlay
.setBackgroundFrameAnchor(-0.5f, -0.5f) // Backside-left part of background
.construct()
}
3 -> { // Fourth sequence is positioned within the backside proper
StaticOverlaySettings.Builder()
.setScale(0.5f, 0.5f)
.setOverlayFrameAnchor(0f, 0f) // Center of overlay
.setBackgroundFrameAnchor(0.5f, -0.5f) // Backside-right part of background
.construct()
}
else -> {
StaticOverlaySettings.Builder().construct()
}
}
}
}
Since getOverlaySettings additionally supplies a presentation time, we will even animate the structure, comparable to on this picture-in-picture instance:
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Subsequent, I spent a while migrating the Composition demo app to make use of Jetpack Compose. With difficult enhancing flows, it may assist to benefit from as a lot display house as is obtainable, so I made a decision to make use of the supporting pane adaptive structure. This fashion, the person can fine-tune their video creation on the preview display, and export choices are solely proven on the identical time on a bigger show. Under, you may see how the UI dynamically adapts to the display measurement on a foldable machine, when switching from the outer display to the interior display and vice versa.
What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different units and kind components, comparable to the brand new Android XR platform. Proper out-of-the-box, I used to be in a position to run the demo app in House House with the 2D UI I already had. And with some small updates, I used to be even in a position to adapt the UI particularly for XR with options comparable to a number of panels, and to take additional benefit of the additional house, an Orbiter with playback controls for the enhancing preview.
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What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different units and kind components, comparable to the brand new Android XR platform. Proper out-of-the-box, I used to be in a position to run the demo app in House House with the 2D UI I already had. And with some small updates, I used to be even in a position to adapt the UI particularly for XR with options comparable to a number of panels, and to take additional benefit of the additional house, an Orbiter with playback controls for the enhancing preview.
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Orbiter(
place = OrbiterEdge.Backside,
offset = EdgeOffset.interior(offset = MaterialTheme.spacing.normal),
alignment = Alignment.CenterHorizontally,
form = SpatialRoundedCornerShape(CornerSize(28.dp))
) {
Row (horizontalArrangement = Association.spacedBy(MaterialTheme.spacing.mini)) {
// Playback management for rewinding by 10 seconds
FilledTonalIconButton({ viewModel.seekBack(10_000L) }) {
Icon(
painter = painterResource(id = R.drawable.rewind_10),
contentDescription = "Rewind by 10 seconds"
)
}
// Playback management for play/pause
FilledTonalIconButton({ viewModel.togglePlay() }) {
Icon(
painter = painterResource(id = R.drawable.rounded_play_pause_24),
contentDescription =
if(viewModel.compositionPlayer.isPlaying) {
"Pause preview playback"
} else {
"Resume preview playback"
}
)
}
// Playback management for forwarding by 10 seconds
FilledTonalIconButton({ viewModel.seekForward(10_000L) }) {
Icon(
painter = painterResource(id = R.drawable.forward_10),
contentDescription = "Ahead by 10 seconds"
)
}
}
}
Jetpack libraries unlock premium performance incrementally
Donovan McMurray
Not solely do our Jetpack libraries have you ever lined by working persistently throughout present and future units, however additionally they open the doorways to superior performance and customized behaviors to assist all sorts of app experiences. In a nutshell, our Jetpack libraries intention to make the widespread case very accessible and simple, and it has hooks for including extra customized options later.
We’ve labored with many apps who’ve switched to a Jetpack library, constructed the fundamentals, added their vital customized options, and truly saved developer time over their estimates. Let’s check out CameraX and the way this incremental growth can supercharge your course of.
// Arrange CameraX app with preview and picture seize.
// Notice: setting the decision selector is elective, and if not set,
// then a default 4:3 ratio will likely be used.
val aspectRatioStrategy = AspectRatioStrategy(
AspectRatio.RATIO_16_9, AspectRatioStrategy.FALLBACK_RULE_NONE)
var resolutionSelector = ResolutionSelector.Builder()
.setAspectRatioStrategy(aspectRatioStrategy)
.construct()
personal val previewUseCase = Preview.Builder()
.setResolutionSelector(resolutionSelector)
.construct()
personal val imageCaptureUseCase = ImageCapture.Builder()
.setResolutionSelector(resolutionSelector)
.setCaptureMode(ImageCapture.CAPTURE_MODE_MINIMIZE_LATENCY)
.construct()
val useCaseGroupBuilder = UseCaseGroup.Builder()
.addUseCase(previewUseCase)
.addUseCase(imageCaptureUseCase)
cameraProvider.unbindAll()
digicam = cameraProvider.bindToLifecycle(
this, // lifecycleOwner
CameraSelector.DEFAULT_BACK_CAMERA,
useCaseGroupBuilder.construct(),
)
After organising the essential construction for CameraX, you may arrange a easy UI with a digicam preview and a shutter button. You need to use the CameraX Viewfinder composable which shows a Preview stream from a CameraX SurfaceRequest.
// Create preview
Field(
Modifier
.background(Coloration.Black)
.fillMaxSize(),
contentAlignment = Alignment.Heart,
) {
surfaceRequest?.let {
CameraXViewfinder(
modifier = Modifier.fillMaxSize(),
implementationMode = ImplementationMode.EXTERNAL,
surfaceRequest = surfaceRequest,
)
}
Button(
onClick = onPhotoCapture,
form = CircleShape,
colours = ButtonDefaults.buttonColors(containerColor = Coloration.White),
modifier = Modifier
.peak(75.dp)
.width(75.dp),
)
}
enjoyable onPhotoCapture() {
// Not proven: defining the ImageCapture.OutputFileOptions for
// your saved photographs
imageCaptureUseCase.takePicture(
outputOptions,
ContextCompat.getMainExecutor(context),
object : ImageCapture.OnImageSavedCallback {
override enjoyable onError(exc: ImageCaptureException) {
val msg = "Photograph seize failed."
Toast.makeText(context, msg, Toast.LENGTH_SHORT).present()
}
override enjoyable onImageSaved(output: ImageCapture.OutputFileResults) {
val savedUri = output.savedUri
if (savedUri != null) {
// Do one thing with the savedUri if wanted
} else {
val msg = "Photograph seize failed."
Toast.makeText(context, msg, Toast.LENGTH_SHORT).present()
}
}
},
)
}
You’re already on monitor for a strong digicam expertise, however what for those who needed so as to add some additional options to your customers? Including filters and results are simple with CameraX’s Media3 impact integration, which is one of many new options launched in CameraX 1.4.0.
Right here’s how easy it’s so as to add a black and white filter from Media3’s built-in results.
val media3Effect = Media3Effect(
utility,
PREVIEW or IMAGE_CAPTURE,
ContextCompat.getMainExecutor(utility),
{},
)
media3Effect.setEffects(listOf(RgbFilter.createGrayscaleFilter()))
useCaseGroupBuilder.addEffect(media3Effect)
The Media3Effect object takes a Context, a bitwise illustration of the use case constants for focused UseCases, an Executor, and an error listener. You then set the checklist of results you need to apply. Lastly, you add the impact to the useCaseGroupBuilder we outlined earlier.
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(Left) Our digicam app with no filter utilized. (Proper) Our digicam app after the createGrayscaleFilter was added.
There are lots of different built-in results you may add, too! See the Media3 Impact documentation for extra choices, like brightness, colour lookup tables (LUTs), distinction, blur, and lots of different results.
To take your results to yet one more stage, it’s additionally attainable to outline your individual results by implementing the GlEffect interface, which acts as a manufacturing unit of GlShaderPrograms. You may implement a BaseGlShaderProgram’s drawFrame() technique to implement a customized impact of your individual. A minimal implementation ought to inform your graphics library to make use of its shader program, bind the shader program’s vertex attributes and uniforms, and situation a drawing command.
Jetpack libraries meet you the place you might be and your app’s wants. Whether or not that be a easy, fast-to-implement, and dependable implementation, or customized performance that helps the vital person journeys in your app stand out from the remaining, Jetpack has you lined!
Jetpack affords a basis for revolutionary AI Options
Mayuri Khinvasara Khabya
Simply as Donovan demonstrated with CameraX for seize, Jetpack Media3 supplies a dependable, customizable, and feature-rich resolution for playback with ExoPlayer. The AI Samples app builds on this basis to please customers with useful and enriching AI-driven additions.
In at this time’s quickly evolving digital panorama, customers count on extra from their media purposes. Merely enjoying movies is now not sufficient. Builders are consistently looking for methods to boost person experiences and supply deeper engagement. Leveraging the ability of Synthetic Intelligence (AI), notably when constructed upon sturdy media frameworks like Media3, affords thrilling alternatives. Let’s check out among the methods we will remodel the best way customers work together with video content material:
- Empowering Video Understanding: The core concept is to make use of AI, particularly multimodal fashions just like the Gemini Flash and Professional fashions, to research video content material and extract significant info. This goes past merely enjoying a video; it is about understanding what’s within the video and making that info readily accessible to the person.
- Actionable Insights: The aim is to remodel uncooked video into summaries, insights, and interactive experiences. This permits customers to shortly grasp the content material of a video and discover particular info they want or be taught one thing new!
- Accessibility and Engagement: AI helps make movies extra accessible by offering options like summaries, translations, and descriptions. It additionally goals to extend person engagement by interactive options.
A Glimpse into AI-Powered Video Journeys
The next instance demonstrates potential video journies enhanced by synthetic intelligence. This pattern integrates a number of parts, comparable to ExoPlayer and Transformer from Media3; the Firebase SDK (leveraging Vertex AI on Android); and Jetpack Compose, ViewModel, and StateFlow. The code will likely be accessible quickly on Github.
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(Left) Video summarization (Proper) Thumbnails timestamps and HDR body extraction
There are two experiences specifically that I’d like to spotlight:
- HDR Thumbnails: AI might help establish key moments within the video that would make for good thumbnails. With these timestamps, you need to use the brand new ExperimentalFrameExtractor API from Media3 to extract HDR thumbnails from movies, offering richer visible previews.
- Textual content-to-Speech: AI can be utilized to transform textual info derived from the video into spoken audio, enhancing accessibility. On Android you can even select to play audio in several languages and dialects thus enhancing personalization for a wider viewers.
Utilizing the best AI resolution
At present, solely cloud fashions assist video inputs, so we went forward with a cloud-based resolution.Iintegrating Firebase in our pattern empowers the app to:
- Generate real-time, concise video summaries routinely.
- Produce complete content material metadata, together with chapter markers and related hashtags.
- Facilitate seamless multilingual content material translation.
So how do you truly work together with a video and work with Gemini to course of it? First, ship your video as an enter parameter to your immediate:
val promptData =
"Summarize this video within the type of high 3-4 takeaways solely. Write within the type of bullet factors. Do not assume if you do not know"
val generativeModel = Firebase.vertexAI.generativeModel("gemini-2.0-flash")
_outputText.worth = OutputTextState.Loading
viewModelScope.launch(Dispatchers.IO) {
strive {
val requestContent = content material {
fileData(videoSource.toString(), "video/mp4")
textual content(immediate)
}
val outputStringBuilder = StringBuilder()
generativeModel.generateContentStream(requestContent).gather { response ->
outputStringBuilder.append(response.textual content)
_outputText.worth = OutputTextState.Success(outputStringBuilder.toString())
}
_outputText.worth = OutputTextState.Success(outputStringBuilder.toString())
} catch (error: Exception) {
_outputText.worth = error.localizedMessage?.let { OutputTextState.Error(it) }
}
}
Discover there are two key parts right here:
- FileData: This element integrates a video into the question.
- Immediate: This asks the person what particular help they want from AI in relation to the offered video.
In fact, you may finetune your immediate as per your necessities and get the responses accordingly.
In conclusion, by harnessing the capabilities of Jetpack Media3 and integrating AI options like Gemini by Firebase, you may considerably elevate video experiences on Android. This mix permits superior options like video summaries, enriched metadata, and seamless multilingual translations, in the end enhancing accessibility and engagement for customers. As these applied sciences proceed to evolve, the potential for creating much more dynamic and clever video purposes is huge.
Go above-and-beyond with specialised APIs
Mozart Louis
Android 16 introduces the brand new audio PCM Offload mode which might scale back the ability consumption of audio playback in your app, resulting in longer playback time and elevated person engagement. Eliminating the ability nervousness enormously enhances the person expertise.
Oboe is Android’s premiere audio api that builders are in a position to make use of to create excessive efficiency, low latency audio apps. A brand new function is being added to the Android NDK and Android 16 known as Native PCM Offload playback.
Offload playback helps save battery life when enjoying audio. It really works by sending a big chunk of audio to a particular a part of the machine’s {hardware} (a DSP). This permits the CPU of the machine to enter a low-power state whereas the DSP handles enjoying the sound. This works with uncompressed audio (like PCM) and compressed audio (like MP3 or AAC), the place the DSP additionally takes care of decoding.
This may end up in vital energy saving whereas enjoying again audio and is ideal for purposes that play audio within the background or whereas the display is off (suppose audiobooks, podcasts, music and so on).
We created the pattern app PowerPlay to display methods to implement these options utilizing the most recent NDK model, C++ and Jetpack Compose.
Listed here are crucial components!
First order of enterprise is to guarantee the machine helps audio offload of the file attributes you want. Within the instance beneath, we’re checking if the machine assist audio offload of stereo, float PCM file with a pattern price of 48000Hz.
val format = AudioFormat.Builder()
.setEncoding(AudioFormat.ENCODING_PCM_FLOAT)
.setSampleRate(48000)
.setChannelMask(AudioFormat.CHANNEL_OUT_STEREO)
.construct()
val attributes =
AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.setUsage(AudioAttributes.USAGE_MEDIA)
.construct()
val isOffloadSupported =
if (Construct.VERSION.SDK_INT >= Construct.VERSION_CODES.Q) {
AudioManager.isOffloadedPlaybackSupported(format, attributes)
} else {
false
}
if (isOffloadSupported) {
participant.initializeAudio(PerformanceMode::POWER_SAVING_OFFLOADED)
}
As soon as we all know the machine helps audio offload, we will confidently set the Oboe audio streams’ efficiency mode to the brand new efficiency mode possibility, PerformanceMode::POWER_SAVING_OFFLOADED.
// Create an audio stream
AudioStreamBuilder builder;
builder.setChannelCount(mChannelCount);
builder.setDataCallback(mDataCallback);
builder.setFormat(AudioFormat::Float);
builder.setSampleRate(48000);
builder.setErrorCallback(mErrorCallback);
builder.setPresentationCallback(mPresentationCallback);
builder.setPerformanceMode(PerformanceMode::POWER_SAVING_OFFLOADED);
builder.setFramesPerDataCallback(128);
builder.setSharingMode(SharingMode::Unique);
builder.setSampleRateConversionQuality(SampleRateConversionQuality::Medium);
End result consequence = builder.openStream(mAudioStream);
Now when audio is performed again, it is going to be offloading audio to the DSP, serving to save energy when enjoying again audio.
There’s extra to this function that will likely be lined in a future weblog publish, absolutely detailing out the entire new accessible APIs that may assist you to optimize your audio playback expertise!
What’s subsequent
In fact, we had been solely in a position to share the tip of the iceberg with you right here, so to dive deeper into the samples, take a look at the next hyperlinks:
Hopefully these examples have impressed you to discover what new and interesting experiences you may construct on Android. Tune in to our session at Google I/O in a pair weeks to be taught much more about use-cases supported by options like Jetpack CameraX and Jetpack Media3!