I’m making an attempt to implement CarPlay in my Flutter app and adopted article hyperlink to set it up. Nonetheless, after finishing the steps talked about within the article, however after I run it, the app caught in Xcode construct finished and the display screen stays black, and nothing is displayed on CarPlay.
I clone the instance app from the package deal and its works advantageous
Runner.entitlements
com.apple.developer.carplay-parking
Data.plist
CFBundleDevelopmentRegion
$(DEVELOPMENT_LANGUAGE)
CFBundleDisplayName
Flutter Carplay Instance
CFBundleDocumentTypes
CFBundleExecutable
$(EXECUTABLE_NAME)
CFBundleIdentifier
$(PRODUCT_BUNDLE_IDENTIFIER)
CFBundleInfoDictionaryVersion
6.0
CFBundleName
flutter_carplay_example
CFBundlePackageType
APPL
CFBundleShortVersionString
$(FLUTTER_BUILD_NAME)
CFBundleSignature
????
CFBundleVersion
$(FLUTTER_BUILD_NUMBER)
LSRequiresIPhoneOS
UIApplicationSceneManifest
UIApplicationSupportsMultipleScenes
UISceneConfigurations
CPTemplateApplicationSceneSessionRoleApplication
UISceneConfigurationName
CarPlay Configuration
UISceneDelegateClassName
flutter_carplay.FlutterCarPlaySceneDelegate
UIWindowSceneSessionRoleApplication
UISceneConfigurationName
Default Configuration
UISceneDelegateClassName
$(PRODUCT_MODULE_NAME).SceneDelegate
UISceneStoryboardFile
Predominant
UILaunchStoryboardName
LaunchScreen
UIMainStoryboardFile
Predominant
UISupportedInterfaceOrientations
UIInterfaceOrientationPortrait
UIInterfaceOrientationLandscapeLeft
UIInterfaceOrientationLandscapeRight
UISupportedInterfaceOrientations~ipad
UIInterfaceOrientationPortrait
UIInterfaceOrientationPortraitUpsideDown
UIInterfaceOrientationLandscapeLeft
UIInterfaceOrientationLandscapeRight
UIViewControllerBasedStatusBarAppearance
CADisableMinimumFrameDurationOnPhone
UIApplicationSupportsIndirectInputEvents
Podfile.lock
# Uncomment this line to outline a worldwide platform in your venture
platform :ios, '14.0'
# CocoaPods analytics sends community stats synchronously affecting flutter construct latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
venture 'Runner', {
'Debug' => :debug,
'Profile' => :launch,
'Launch' => :launch,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.be a part of('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
until File.exist?(generated_xcode_build_settings_path)
elevate "#{generated_xcode_build_settings_path} should exist. In the event you're working pod set up manually, ensure that flutter pub get is executed first"
finish
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT=(.*)/)
return matches[1].strip if matches
finish
elevate "FLUTTER_ROOT not present in #{generated_xcode_build_settings_path}. Attempt deleting Generated.xcconfig, then run flutter pub get"
finish
require File.expand_path(File.be a part of('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
goal 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
finish
post_install do |installer|
installer.pods_project.targets.every do |goal|
flutter_additional_ios_build_settings(goal)
finish
finish
SceneDelegate.swift
//
// SceneDelegate.swift
// Runner
//
// Created by Oğuzhan Atalay on 20.08.2021.
//
@accessible(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, choices connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
window = UIWindow(windowScene: windowScene)
let flutterEngine = FlutterEngine(title: "SceneDelegateEngine")
flutterEngine.run()
GeneratedPluginRegistrant.register(with: flutterEngine)
let controller = FlutterViewController.init(engine: flutterEngine, nibName: nil, bundle: nil)
window?.rootViewController = controller
window?.makeKeyAndVisible()
}
}
AppDelegate.swift
import UIKit
import Flutter
@principal
@objc class AppDelegate: FlutterAppDelegate {
override func utility( _ utility: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
return true;
}
}